You also get 4 more cantrips and 2 regular spells. And I mean… Hex is always a good spell to have. You can also add more Divination or Enchantment spells to your spells known, which basically means you’re going to be the resident Detect Magic monkey. You know Mind Sliver innately, which yeah is a bit weird for Taliyah but it’s a good spell so I won’t look a gift horse in the mouth. You’re probably wondering what Sorcerous Origin we’ll be going with since Stone Sorcerer is still UA (and doesn’t fit Taliyah well): well truth be told there isn’t really any Sorcerer that makes sense so I’m going to be grabbing good ol’ Aberrant Mind for more Psionic Spells as well as Telepathic Speech to keep to team-chat. But proficiency with Persuasion and Insight never hurt anyone. Starting off as a Sorcerer for… yup saving throws. I don’t exactly have a lot of artwork of Taliyah to work with.) THE BUILD LEVEL 1 - SORCERER 1 Made for Legends of Runeterra by Riot Games. You picked up the Way of the Wanderer from your mentor, which is good for orienting yourself with the land and finding food and water for you and your friends! You gain proficiency with Athletics and Survival as well as a musical instrument of your choice (ask your DM if you can perhaps swap this for Weaver’s Tools? Idk) and a language of your choice. When you travel around for long enough to meet the wandering Ronin himself you must be some sort of Outlander. Also grabbing Moderately Armored if / when you can isn’t the worst idea but this build is rather feat starved. 8 INTELLIGENCE - You’re more naturally-taught instead of school-taught, which is to say we need everything else more.įeel free to put the +1s from your race / feat into any stat you happen to roll an uneven, if you decide to roll for stats.10 STRENGTH - You need Strength to lift up big rocks, even if it’s with magic.12 WISDOM - Earth-weaving is about knowing the earth and its surroundings.13 CONSTITUTION - You need to be sturdy to survive in Shurima, and by that I mean we don’t need the other stats much.14 DEXTERITY - To surf along the rocks we’ll need to be light on our feet!.15 CHARISMA - Charisma is both force of personality and magical ability, both of which we’ll need!.Additionally if you happen to crit with your Bludgeoning damage, all your allies have advantage to hit them until the start of your next turn! ABILITY SCORES This isn’t a feat I talk about much: it gives you +1 to your Constitution but more importantly if you hit someone with Bludgeoning damage you can move them up to 5 feet in a direction of your choice. (But Primordial works well as a stone weaver!)įor your feat we’re actually going to change it up a little and take the Crusher feat. So we’re going to make her a Variant Human with +1 to your Charisma and Constitution (but feel free to put any of those +1s in your uneven stats if you roll for them), proficiency with the Perception skill to see dangers coming up on the sands, and whatever language you like. I would love to make Taliyah an Earth Genasi, but for one she’s a human and for two earth genasi sucks. You can run from a landslide I prefer to ride it! - The only thing more efficient then a big wall is being able to ride that big wall into the middle of the fray! RACE Never dismiss what’s beneath your feet - Uprooting the ground beneath your foes feet is a good way to trip them up and deal some heavy damage! Man if only there was a way to throw a bunch high damage magical rocks at once. Throw another rock! - We need to throw a lot of rocks. So it’s about time I took a crack at an earth-bender, hm? GOALS She just seemed way too complicated one of those “tryhard onetrick” champs that’s only played by dedicated mains or Challenger players like Aphelios and Rell… This is the point where I make a side mention that I play Aphelios and Rell.īut her mini-rework has peaked my interest, and much to my surprise no one (coff Doran’s & Dragons lol) have tried their hand at making Taliyah yet. Taliyah has always been a character I was kinda scared to try.
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